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UI/UX DESIGNER
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INDUSTRY WORK

In this page, I have samples of work I have done in my work experience in the game industry. To see more information about the work I have done, you can also check out my Resume page here:

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Click on one the bubbles above to see my work associated with that company!

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FIFA

FIFA WORLD CUP:
LAUNCH EDITION

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During my time at Refactor Games, I had the incredible opportunity to collaborate directly with FIFA and Netflix on FIFA WORLD CUP: LAUNCH EDITION. I joined the project as it's initial UI/UX Artist and subsequently as our incredible team grew, stepped into the role of Lead UI Artist during the critical prototyping phase.

 

Key highlights of my work on this project include:
 

  • End-to-End UX Strategy & Visual Identity: Directed the look, feel, and user flow of the game.

  • Comprehensive Design Systems: Built robust style guides and high-fidelity prototypes to ensure strict visual consistency across multiple cross-functional teams.

  • Unreal Engine Implementation: Collaborated with Engineering team in construction of interactive UI widgets directly within Unreal Engine, guaranteeing top-tier visual fidelity and optimal performance within a demanding and unique Netflix-mobile hybrid environment.
     

Feel free to explore some my work below to see how I bring user-centric design and technical execution to life!

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FIFA WORLD CUP: LAUNCH EDITION
UI GALLERY

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WWE

WWE 2K25

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At Lost Boys Interactive, I had the pleasure of continuing my work with the WWE team at LBI and working on WWE 2K25 as a UI Artist. Here, I expertly designed user interfaces for a variety of game modes, including Play, Universe, and once again contributed largely to the integration of WWE's Arena Show Graphics. I took ownership of Universe, having designed a large portion of the UI for the mode, as well as contributed to the screen UX, design, and polish across the game.

 

Please take a moment to explore the Gallery below to view some of my standout UI designs!

UI/UX HIGHLIGHTS - WWE 2K25
UI GALLERY

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WWE 2K24

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At Lost Boys Interactive, I had the privilege of continuing my work with the WWE team at LBI and working on WWE 2K24 as a UI Artist. Here, I expertly designed user interfaces for a variety of game modes, including Play, Universe, and contributed largely to the integration of WWE's Arena Show Graphics. My responsibilities extended to production and polish, where I also effectively contributed to the screen design localization of existing UI and actively participated QA bug testing.

 

Please take a moment to explore the Gallery below to view some of my standout UI designs!

UI/UX HIGHLIGHTS - WWE 2K24
UI GALLERY

WWE 2K23

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At Lost Boys Interactive, I had the privilege to work on WWE 2K23 as a UI Artist, where I designed screens for various modes across the game, including Showcase, Universe, Community Creations, Tournament, and more! On this title, I also worked on production, polish, as well as assisted in editing existing UI for localization and took an active part in QA bug testing.

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Check out the Gallery below to see some of my screens!

UI/UX HIGHLIGHTS - WWE 2K23
UI GALLERY

BLACK BANSHEE

UI DESIGN - WE'RE ALL GOING TO DIE
UI GALLERY

For Black Banshee Studios, I created UI, including the UI elements and Wireframes, and characters for We're All Going to Die: a toony twin-stick top-down shooter with an emphasis on replayability.


As one of the team's UI Artists, I created wireframes and artwork for various screens, as are shown in the slideshow above

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To see articles written by the team about my work on this title, click on the buttons below:

CELLEC

UI DESIGN - YOUR HUMAN IS SICK 
UI GALLERY

For Cellec Games, I created UI and characters for Your Human is Sick: an educational title designed to help small children learn about the human body in a fun, interactive way.

 

Worked in-office and remote.

VISIT
Me

Feel free to contact me with any questions via my work email here:

CAMORIM.CONTACT@GMAIL.COM

 
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