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UI/UX DESIGNER
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INDUSTRY WORK

In this page, I have samples of work I have done in my work experience in the game industry. To see more information about the work I have done, you can also check out my Resume page here:

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Click on one the bubbles above to see my work associated with that company!

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WWE

WWE 2K25

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At Lost Boys Interactive, I had the pleasure of continuing my work with the WWE team at LBI and working on WWE 2K25 as a UI Artist. Here, I expertly designed user interfaces for a variety of game modes, including Play, Universe, and once again contributed largely to the integration of WWE's Arena Show Graphics. I took ownership of Universe, having designed a large portion of the UI for the mode, as well as contributed to the screen UX, design, and polish across the game.

 

Please take a moment to explore the Gallery below to view some of my standout UI designs!

UI/UX HIGHLIGHTS - WWE 2K25
UI GALLERY

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WWE 2K24

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At Lost Boys Interactive, I had the privilege of continuing my work with the WWE team at LBI and working on WWE 2K24 as a UI Artist. Here, I expertly designed user interfaces for a variety of game modes, including Play, Universe, and contributed largely to the integration of WWE's Arena Show Graphics. My responsibilities extended to production and polish, where I also effectively contributed to the screen design localization of existing UI and actively participated QA bug testing.

 

Please take a moment to explore the Gallery below to view some of my standout UI designs!

UI/UX HIGHLIGHTS - WWE 2K24
UI GALLERY

WWE 2K23

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At Lost Boys Interactive, I had the privilege to work on WWE 2K23 as a UI Artist, where I designed screens for various modes across the game, including Showcase, Universe, Community Creations, Tournament, and more! On this title, I also worked on production, polish, as well as assisted in editing existing UI for localization and took an active part in QA bug testing.

Check out the Gallery below to see some of my screens!

UI/UX HIGHLIGHTS - WWE 2K23
UI GALLERY

BLACK BANSHEE

UI DESIGN - WE'RE ALL GOING TO DIE
UI GALLERY

For Black Banshee Studios, I created UI, including the UI elements and Wireframes, and characters for We're All Going to Die: a toony twin-stick top-down shooter with an emphasis on replayability.


As one of the team's UI Artists, I created wireframes and artwork for various screens, as are shown in the slideshow above

To see articles written by the team about my work on this title, click on the buttons below:

CELLEC

UI DESIGN - YOUR HUMAN IS SICK 
UI GALLERY

For Cellec Games, I created UI and characters for Your Human is Sick: an educational title designed to help small children learn about the human body in a fun, interactive way.

 

Worked in-office and remote.

VISIT
Me

Feel free to contact me with any questions via my work email here:

CAMORIM.CONTACT@GMAIL.COM

 
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