


FIFA WORLD CUP:
LAUNCH EDITION
During my time at Refactor Games, I had the incredible opportunity to collaborate directly with FIFA and Netflix on FIFA WORLD CUP: LAUNCH EDITION. I joined the project as it's initial UI/UX Artist and subsequently as our incredible team grew, stepped into the role of Lead UI Artist during the critical prototyping phase.
Key highlights of my work on this project include:
-
End-to-End UX Strategy & Visual Identity: Directed the look, feel, and user flow of the game.
-
Comprehensive Design Systems: Built robust style guides and high-fidelity prototypes to ensure strict visual consistency across multiple cross-functional teams.
-
Unreal Engine Implementation: Collaborated with Engineering team in construction of interactive UI widgets directly within Unreal Engine, guaranteeing top-tier visual fidelity and optimal performance within a demanding and unique Netflix-mobile hybrid environment.
Feel free to explore some my work below to see how I bring user-centric design and technical execution to life!
FIFA WORLD CUP: LAUNCH EDITION
UI GALLERY






WWE 2K25
At Lost Boys Interactive, I had the pleasure of continuing my work with the WWE team at LBI and working on WWE 2K25 as a UI Artist. Here, I expertly designed user interfaces for a variety of game modes, including Play, Universe, and once again contributed largely to the integration of WWE's Arena Show Graphics. I took ownership of Universe, having designed a large portion of the UI for the mode, as well as contributed to the screen UX, design, and polish across the game.
Please take a moment to explore the Gallery below to view some of my standout UI designs!
UI/UX HIGHLIGHTS - WWE 2K25
UI GALLERY


WWE 2K24
At Lost Boys Interactive, I had the privilege of continuing my work with the WWE team at LBI and working on WWE 2K24 as a UI Artist. Here, I expertly designed user interfaces for a variety of game modes, including Play, Universe, and contributed largely to the integration of WWE's Arena Show Graphics. My responsibilities extended to production and polish, where I also effectively contributed to the screen design localization of existing UI and actively participated QA bug testing.
Please take a moment to explore the Gallery below to view some of my standout UI designs!
UI/UX HIGHLIGHTS - WWE 2K24
UI GALLERY

WWE 2K23
At Lost Boys Interactive, I had the privilege to work on WWE 2K23 as a UI Artist, where I designed screens for various modes across the game, including Showcase, Universe, Community Creations, Tournament, and more! On this title, I also worked on production, polish, as well as assisted in editing existing UI for localization and took an active part in QA bug testing.
Check out the Gallery below to see some of my screens!
UI/UX HIGHLIGHTS - WWE 2K23
UI GALLERY

UI DESIGN - WE'RE ALL GOING TO DIE
UI GALLERY
For Black Banshee Studios, I created UI, including the UI elements and Wireframes, and characters for We're All Going to Die: a toony twin-stick top-down shooter with an emphasis on replayability.
As one of the team's UI Artists, I created wireframes and artwork for various screens, as are shown in the slideshow above
To see articles written by the team about my work on this title, click on the buttons below:






















































































