
Click one of the images to see the complete project!
CAROLINA AMORIM
UI/UX ARTIST & DESIGNER
Specialized in making quality user interfaces and user experiences for games!
As an experienced UI artist in the game industry, I have gotten the chance to work on several AAA titles, such as WWE 2K23, WWE 2K24, and WWE 2K25!
My goal is to make unique, eye-catching UI that everyone can enjoy for any platform, be it console, PC, or mobile!

Lead UI Artist & Designer
Refactor Games // Aug. 2025 - Present
Created UI and UX for various screens at Lost Boys Interactive; Worked remote.
Games Worked On:
NDA (Soccer IP) // Lead UI Artist & Designer
UI Artist
Lost Boys Interactive // Jun. 2022 - 2025
Created UI and UX for various screens at Lost Boys Interactive; Worked remote.
Games Worked On:
UI/UX & Character Artist
Black Banshee Studios // Feb. 2020 - Oct. 2020
Created UI/UX and Character Art for Black Banshee Studios titles; Worked in-office and remote.
Games Worked On:
We’re All Going to Die // UI/UX, Character Concept & 3D Artist
UI & Concept Artist
Cellec Games // Feb. 2020 - Oct. 2020
Created UI and Concept Art for CelleC titles; Worked in-office and remote.
Games Worked On:
Your Human is Sick // UI, Character Concept, & 3D Artist
Rigging Artist
Full Sail University // Nov. 2019 - Jan. 2020
Modeled and rigged Characters for use in Full Sail instructor Michael Clavan's 3D Animation classes. This included the creation of full-body rigs, facial rigs, and blend shapes accordingly.

WORK EXPERIENCE

PROGRAMS
Game Engines
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Unreal Engine 4
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Unity
2D Software
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Adobe Photoshop
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Adobe After Effects
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CLIP STUDIO PAINT
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Figma
3D Software
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Maya
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XGen (Maya)
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ZBrush
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Substance Painter
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Substance Designer
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UE4 Meta-Human
Engineering
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Visual Scripting
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C#
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Documentation & Organization
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Perforce
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Shotgrid
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Slack
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Google Docs/Sheets

SKILLS
Leadership & Interpersonal
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A gamer at heart with a love for all kinds of different styles and games!
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Clearly communicates schedule updates and communicates timely concerns to the production team, and also collaborates well with other teams, offering creative and efficient solutions to help solve performance related issues.
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Autonomous; strong sense of responsibility and scheduling
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Very experienced with leading teams towards set project goals, creating/managing informational documents, and organizing groups to actively work towards meeting project goals, tasks and deadlines
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Also experienced in Character Concept Art, Animation, Motion-Capture, Prop Creation, and Material Creation, Scripting (C#), and UI Implementation.
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Able to work on Mobile, PC, Console, or Multi-Platform games!
EDUCATION
Bachelor of Science in Game Art | Salutatorian
Full Sail University // Graduated July 2019
Bachelor of Science in Graphic Arts
Lynn University // Studied 2015 - 2017

Thank you for taking the time to look through my portfolio and see the work I put out here. Video games have always been a big, important part of my life and I work very hard towards creating fun, exciting work people can enjoy playing.
To speak a little bit about myself, I am first and foremost an enthusiastic gamer with a love for playing all kinds of games. I studied at Lynn University as a Digital/Graphic Art student to strengthen my knowledge of design elements, and then graduated with a Bachelors degree in Game Art from Full Sail University as Salutatorian, where I really delved into my craft and learned what it takes to make a truly spectacular game. This academic foundation helped to open opportunities to work with amazing companies and AAA titles.
Having experience working together on different teams of diverse skillsets and ideas, my goal as a UI/UX artist and designer is to to create product-quality, stellar User Interfaces, including art, assets, icons, buttons, fonts, and animations, and create spectacular concepts, mockups, and prototypes for UI art that gets the team motivated to create great gaming experiences.
Thank you again for taking the time to read this letter, and I hope to hear from you soon!
Sincerely,
Carolina Amorim





















