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UI/UX DESIGNER
Universe 2K25 BG

Click one of the images to see the complete project!

CAROLINA AMORIM

UI/UX ARTIST & DESIGNER

Specialized in making quality user interfaces and user experiences for games!

As an experienced UI artist in the game industry, I have gotten the chance to work on several AAA titles, such as WWE 2K23, WWE 2K24, and WWE 2K25!

My goal is to make unique, eye-catching UI that everyone can enjoy for any platform, be it console, PC, or mobile!

Universe 2K25 BG

problem-solver

Excellent at helping solve issues and getting things done!

experienced

Experienced with working in game-production pipelines and working with a variety of different teams.

Autonomous

Self-motivated, and always learning; the game industry is constantly evolving and I strive to always be ahead of the game!

team-player

 The most important part to any strong team is strong communication,

and I work to do just that through well-documented pipelines and a team-oriented spirit!

Lead UI Artist & Designer

Refactor Games //  Aug. 2025 - Present

Created UI and UX for various screens at Lost Boys Interactive; Worked  remote.

Games Worked On:

NDA (Soccer IP) // Lead UI Artist & Designer

UI Artist

Lost Boys Interactive //  Jun. 2022 - 2025

Created UI and UX for various screens at Lost Boys Interactive; Worked  remote.

UI/UX & Character Artist

Black Banshee Studios  //  Feb. 2020 - Oct. 2020

Created UI/UX and Character Art  for Black Banshee Studios titles; Worked in-office and remote.

Games Worked On:

We’re All Going to Die // UI/UX, Character Concept & 3D Artist

Testimonials:

UI & Concept Artist

Cellec Games  //  Feb. 2020 - Oct. 2020

Created UI and Concept Art  for CelleC titles; Worked in-office and remote.

Games Worked On:

Your Human is Sick // UI, Character Concept, & 3D Artist

Rigging Artist

Full Sail University //  Nov. 2019 - Jan. 2020

Modeled and rigged Characters for use in Full Sail instructor Michael Clavan's 3D Animation classes. This included the creation of full-body rigs, facial rigs, and blend shapes accordingly.

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WORK EXPERIENCE

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PROGRAMS

Game Engines

  • Unreal Engine 4

  • Unity

2D Software

  • Adobe Photoshop

  • Adobe After Effects

  • CLIP STUDIO PAINT

  • Figma

3D Software

  • Maya

  • XGen (Maya)

  • ZBrush

  • Substance Painter

  • Substance Designer

  • UE4 Meta-Human

Engineering

  • Visual Scripting

    • C#​

Documentation & Organization

  • Perforce

  • Shotgrid

  • Slack

  • Google Docs/Sheets

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SKILLS

Leadership & Interpersonal

  • A gamer at heart with a love for all kinds of different styles and games!

  • Clearly communicates schedule updates and communicates timely concerns to the production team, and also collaborates well with other teams, offering creative and efficient solutions to help solve performance related issues.

  • Autonomous; strong sense of responsibility and scheduling

  • Very experienced with leading teams towards set project goals, creating/managing informational documents, and organizing groups to actively work towards meeting project goals, tasks and deadlines

  • Also experienced in Character Concept Art, Animation, Motion-Capture, Prop Creation, and Material Creation, Scripting (C#), and UI Implementation.

  • Able to work on Mobile, PC, Console, or Multi-Platform games!

EDUCATION

Bachelor of Science in Game Art | Salutatorian

Full Sail University // Graduated July 2019

Bachelor of Science in Graphic Arts

Lynn University // Studied 2015 - 2017

Thank you for taking the time to look through my portfolio and see the work I put out here. Video games have always been a big, important part of my life and I work very hard towards creating fun, exciting work people can enjoy playing.

To speak a little bit about myself, I am first and foremost an enthusiastic gamer with a love for playing all kinds of games. I studied at Lynn University as a Digital/Graphic Art student to strengthen my knowledge of design elements, and then graduated with a Bachelors degree in Game Art from Full Sail University as Salutatorian, where I really delved into my craft and learned what it takes to make a truly spectacular game. This academic foundation helped to open opportunities to work with amazing companies and AAA titles.
 
Having experience working together on different teams of diverse skillsets and ideas, my goal as a UI/UX artist and designer is to to create product-quality, stellar User Interfaces, including art, assets, icons, buttons, fonts, and animations, and create spectacular concepts, mockups, and prototypes for UI art that gets the team motivated to create great gaming experiences.

Thank you again for taking the time to read this letter, and I hope to hear from you soon!


Sincerely,
Carolina Amorim
 
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PROJECT GALLERY

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Gallery

VISIT
Me

Feel free to contact me with any questions via my work email here:

CAMORIM.CONTACT@GMAIL.COM

 
  • Artstation
  • Twitter
  • Instagram
  • LinkedIn

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